Chasing a Strider relentlessly and running after him wherever he goes is not just a hobby that you tackle to pass some time while enjoying the beautiful landscapes and design of the virtual world, but rather an integral part of the main gameplay mechanics due to his ability to expose you and alert his allies to the surrounding danger, and although it is limited in attacks, it will pose a tremendous challenge If you encounter it in larger groups, the same is true for the machines Grazers The deer-like, which will run away as soon as they discover your presence, or giant flying beasts like Storm-bird , meanwhile, is not only about killing robots to clear the way for you and successfully complete your mission, but these creatures are the main elements available to humans to use in developing weapons and equipment and building stronger defenses that secure large population centers and small camps that keep them safe from the tyranny of those monsters , I reached the end of the events and the title did not cease to amaze me with new creatures, unique designs and amazing diversity, and the situation continued as it is after the end of the story .
In every
main or sub-quest I took on, there were machine-based challenges maybe Slither-fang Twisted moves amazed you like in the previous shows, but everything you
watched does not represent even a small part of the level of challenge that you
will face when you stand in front of it face to face especially as it has the
ability to attack from long distances, and takes a detour position that makes
it difficult to hit it accurately, and interacts with the environment around it
in a way Messy and has access to a diverse and deadly arsenal of weapons,
moreover, I stopped moving for several minutes when I watched Tremortusk For
the first time, the giant mammoth , who does not protect his tamers from his brutality,
he is a huge fighting robot that compensates for its slow speed with thick
plates of armor and an arsenal of deadly multi-range weapons, and as you
progress further in the events and explore more remote areas, the more you find
new species, tougher challenges, and enemies More deadly will make the
aforementioned creatures more like a warm-up exercise, and here we must pay
tribute to the meticulously designed ecosystem and clear passion, the amazing
artificial intelligence of these machines, and the animation and fluidity in
movement and fluidity that makes the whole experience like a symphony played in
perfect harmony and impeccable .
The
challenges are not limited to machines only, but you will face more people than
in the previous part, with more than one faction controlling the forbidden area
of the west, all of them in constant conflict and clash, and some of them have
the ability to tame machines and use them against you, I liked the random
situations that force the different clans to stand Against machines in the
wild, enemy camps that you have to sneak into from time to time for all
experience points and skill points and access to more effective gameplay
mechanics, and although this part has seen significant improvements compared to
the artificial intelligence of humans in the previous part, these improvements
were not on the rest of the elements, and you still suffer from obvious
problems, whether you kill a clan member in front of his friends while you are
hiding from view without noticing your presence, or even when they search the
area and pass by you without any response, the same with the helper characters
who are with you in Some missions, they help you last in the battle longer by
supplying you with ammunition, but they quickly fall down and ask for a helping
hand to get back on their feet again, a move that is I rarely use because of my
constant engagement with machines, and the lack of time to help them without
losing my life .
Alloy is
more prepared with a massive arsenal and a vast skill tree
To deal
with the new challenges it faces, and to stay one step ahead of its enemies, Alloy
has An arsenal of weapons that is beyond words to describe, from a projector
used to explore the environment, identifying usable and destructible
environments and knowing the paths of enemies, to various gadgets that support
stealth such as rocks that are used to distract enemies, or traps to drain the
health For your opponents when you put them in the right places while hiding behind
grass fields, or acid and fiery chests that have certain effects and are
abundant in every camp you plan to destroy and help get rid of enemies lightly
without revealing your command .
One of the
negatives that I personally experienced in the previous part is close-range
engagements with enemies, this part was highly random with limited options to
eliminate your opponents, but it expanded in Forbidden West satisfactorily
works in harmony with the huge skill list that provides you with additional
combat moves , greater effects of tools for weapons, and new types of ammo .
And machines, while heavy attacks provide the opportunity to break through
enemies' defenses and the buildup of energy from this technique allows you to
launch a final destructive attack depending on your opponent's most vulnerable
area, the same goes for bots, but..! If you play Horizon randomly using any
available weapons without studying the opponent you are facing and identifying
his weaknesses, you will feel that the fighting mechanics are random and the
battles are similar to each other, add to this that the situation is developing
for the worse unless you really realize what you are doing, for example Every
bot has strengths and weaknesses, if your opponent is strong against fiery or
acidic effects and you use them against him, he will become stronger and more
lethal. In eliminating him, he was able to eliminate Alloy in just a few
seconds, such situations can make a difference in the toughest battles, and
either work for you or against you, so always put the use of the optical
detector among your priorities...To be continued...
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